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Beyond two souls concept art
Beyond two souls concept art













beyond two souls concept art beyond two souls concept art

Change FMOD audio engine to BASS audio engine (much better support for custom data streaming and easier DSP mixing).Finish audio streaming engine (needs minor performance adjustments).Completely revise attribute reading and data loading.Port usable code over from older tools (mainly InfraViewer).Partly rewrite, partly port the Sequence parser/player.Proper meta-data reading (needs: SINT_SEC reader rewrite, modification to DC_DATA_ reader and preloader FIX).Re-implement dynamic loading for SCRIPT_FUNCTION_CALL.Implement Lua "actions" system (partly completed).Research PAR/MPAR events and choice events.Spam XeNTaX with pointless update videos.Perform tests to make sure everything works!.Audio features (stop, pause, resume, seek, insert silence).Check out non-empty SC_FRM_W (in 1802 Hunted Train).Check out different DATA_CONTAINER => DC_DATA version formats and implement.Implement version 2 of CAC_ (as seen in 0802 The Party Clash -> main scene com).Kernel-to-do-list Disclaimer: list subject to change Find out what PAR/MPAR stands for (Physical Action Reaction / Motion Physical Action Reaction).Implement MOV_ENT_ (relies on other stuff though).Implement MOV_ELEM (also relies on other stuff).Implement MPA_CHK_ and the other entity Communicators (camera shots, sounds, dialog, etc.).Implement MOVIE_CAMERA_MODIFIER_FX_ACTION.Write a custom high-resolution Timer class (using a thread and a stopwatch!).Rewrite audio streamer for the third time (this time asynchronous).Implement SEQUENCE_CONTROLLER (SEQ_CHK_), which only defines basic (but important) stuff like the root movie.Create a "flexible" interface for playing / controlling sequences.Implement MPAR_ELEMENT_AXIS_TRANSLATION.Implement MOVIE_PAD_VIBRATION_FX_ACTION.Implement MOVIE_VIEWPORT_FADE_FX_ACTION.Sequence-to-do-list Disclaimer: list subject to change Research SCRIPT_ZONE's (ZONE_SHAPE_BOX, ZONE_SHAPE_SPHERE, ZONE_SHAPE_HEXAHEDRON)Įxcept for the skeleton & materials everything is done: meshes are parsed, textures decoded.Model-to-do-list Disclaimer: list subject to change

beyond two souls concept art

Timeline structure figured out, parsing in such a shape that we can now playback sequences (audio only)!.Models (catalogs) seem to have a bright future!.Models, now in Mogre, and beginnings of skeleton / bones!.Passed final exams, will move out of house!.Camera keyframe animation figured out + implemented (video link in post).MILESTONE: Full sequence playing with scenery, camera's, dialog, music, etc!.KERNEL PART ~1~: First real-world test of new engine rewrite, with native kernel.KERNEL PART ~2~: Executing multiple byte-code scripts, loading resources and shit actually doing stuff (see vid for more info so tired).Exploit found in the actual Lua kernel, let the fun begin!.I talk about scripts and Lua and show some more shit.















Beyond two souls concept art